Extra Galactic Empire

History
The Extra Galactic Empire (E.G.E) was officially created in 578 ABY. At first, it was a small organization, and the actual leading factions (Republic, EYD) didn't pay attention, which allowed them to stay in the shadow. It has passed trough numerous eras :
 * The Increasing Era ( 578-589 ABY) which is the part when the Extra Galactic Empire started to develop its military, but still staying in the shadow.
 * The Hammer Era ( 589-601 ABY) which is the time when the E.G.E. revealed themselves to the grand public, fully ready to destroy any hostile forces. They already had spies that were in the republic senate and high command. They firstly started by triggering a war between the Republic and Eveer-Drive-Yard (EDY), when there already was political tensions between the two factions. This was the Second Corporation War (SCW). The E.G.E. secretly helped the EDY by providing them weapons and battleships. This war had 2 goals to the eyes of the E.G.E. : to weaken the Republic, and to assimilate both the Republic and the EYD at the end of the war. After 9 years of war, the Republic and the EYD weakened, the Republic proposed to end the war with a peace treaty, which would assimilate the Republic and the EYD, and thus end the war. Of course, the E.G.E. had their plans set in motion. During the peace treaty ceremony, with both leader of the Republic and the EYD, the E.G.E. showed up fully armed, and started bombarding the place. Both leaders died, with a handful of high politicians and military commanders. Without their leaders, and the peace treaty that was supposed to happen, both factions (Republic and EYD) didn't know what to do. It was pure chaos. The E.G.E. on the other hand, with their gigantic fleets of Star Destroyers took over the Republic and the EYD with ease, letting them no chance of escaping. It was all finished with both the Republic and the EYD in less than a year. But other independent factions started their own wars against the E.G.E. As they were more scattered, it took a bit more time. 2 years later, all factions of the Galaxy surrendered to the E.G.E.
 * The Stable Era ( 601-616 ABY) which is when every enemy factions of the E.G.E. scattered far away, afraid to be smashed by the E.G.E. as it did with the Republic. It is also an Era when combats are limited.
 * The First Great Expansion Era ( 616-619 ABY) is the time when the E.G.E., with the help of the best technology available, expended to other galaxies with some kind of Star Forge that create a total sphere around a galaxie. In the end of the First Great Expansion Era, the E.G.E. have a total of 5 galaxies, totally surrounded by a protective sphere that stops intruders. Note also that every spheres are some kind of battle station that cannot move, but that still house a huge number of stormtroopers, walkers, star destroyers, battle stations...
 * The Second Great Expansion Era ( 626-657 ABY) is another era when the E.G.E. expend largely using the same technic used in the First Great Expansion Era. In the end, the E.G.E. will have conquered a total of 35 000 galaxies.

Branches organization
The E.G.E. as the best and biggest military of all factions of its time. A proper organization is necessary to keep it stable. The Imperial military is divided in 2 branches : the Imperial Army, and the Imperial Navy. Inside those 2 branches, there are numerous divisions, and inside those divisions, we find the specialized unit types
 * Imperial Army
 * Army division
 * Army Trooper
 * Army Heavy trooper
 * Army Scout Trooper
 * Army demolition trooper
 * Army shock trooper
 * Army marksmen trooper
 * Stormtrooper division
 * Stormtrooper
 * Incinerator Trooper
 * Aqua Trooper
 * Space Trooper
 * Heavy Trooper
 * AAT Trooper
 * Scout Trooper
 * Shock Trooper
 * Patrol Trooper
 * Shore Trooper
 * Range Trooper
 * RAD Trooper
 * Demolition Trooper
 * Magma Trooper
 * Special Forces division
 * Storm commando
 * Death Trooper
 * Shadow Trooper
 * Shadow Scout
 * Shadow EVO Trooper
 * EVO Trooper
 * Terror Trooper
 * Hazard Trooper
 * Elite Space trooper
 * Nova Trooper
 * Ultra Dark Trooper
 * Ghost Trooper
 * Inquisitor Trooper
 * Special Operation divisions
 * ADS troopers
 * ADS Commandos
 * Shadow Death Trooper
 * Terminator division
 * Terminator Trooper
 * Death Guard
 * Shadow Guard
 * Terminator Guard


 * Imperial Navy
 * Assault division
 * Boarding troopers
 * IAD
 * TIE pilot division
 * TIE/sf Hunter pilot
 * TIE/vz Silencer pilot
 * Command division
 * Officers (see more details lower)

''Note : There are some troopers who bear ressemblances, because of their armor design. They are not to be confounded. Two great example are the Imperial Army Trooper ( not Stormtrooper ) and the Shadow Trooper : the two of them have a black 'basic' stormtrooper-armor-like design. But these troopers are nothing alike. Then, there are the Shadow Scout and the Storm Commandos : the 2 of them have this 'basic' scout-trooper-like design but in black. The only difference here is the lens of the helmet. It is black on the Shadow Scout's helmet, and red on the Storm Commando's helmet''

Structure of the Imperial Army
10 troopers => 1 squad ––>> Sergeant ; Corporal

5 squads => 1 platoon => 50 troopers ––>> Adjutant ; chief-Sergeant

4 platoons => 1 company => 200 troopers ––>> Lieutenant ; sub-Lieutenant

5 companies => 1 regiment => 1 000 troopers ––>> chief Lieutenant

5 regiments => 1 battalion => 5 000 troopers ––>> Captain

4 battalions => 1 legion => 20 000 troopers ––>> Commander

5 legions => 1 battlegroup => 100 000 troopers —>> Colonel

10 battlegroups => 1 corp => 1 000 000 troopers ––>> General

20 corps => 1 army => 20 000 000 troopers ––>> Army General

5 armies => 1 system army => 100 000 000 troopers ––>> System General

50 system armies => 1 sub-sector army => 5 000 000 000 troopers ––>> Division General

500 sub-sector armies => 1 sector army => 2 500 000 000 000 troopers ––>> Sector General

500 sector armies => 1 over sector army => 1 250 000 000 000 000 troopers ––>> Over Sector General

200 over sector armies => 1 galactic army => 250 000 000 000 000 000 troopers ––>> Rear-Moff

Note : Be aware that Rear-Moffs that operate in the Army are not the same as the Rear Moffs that operate in the Navy.

Weapons
The Imperial army has a lot of different weapons, which all have different purposes, and serves for different situations.


 * 1) E15 : The basic blaster riffle of the Imperial Army used by all imperial forces
 * 2) * E15 ( normal )
 * 3) * E15D ( elite )
 * 4) * E15C ( compact )
 * 5) * E15K ( Long )
 * 6) * E15KD ( elite long )
 * 7) * E15CD ( elite compact )
 * 8) * E15L ( light )
 * 9) *E15H (Heavy)
 * 10) E25 : a heavy blaster battle riffle used by heavy troopers, shore troopers, shock troopers...
 * 11) * E25 (normal)
 * 12) * E25C (compact)
 * 13) * E25K (long)
 * 14) * E25D (elite)
 * 15) DLT22 : The basic DMR used by troopers of the Stormtrooper division.
 * 16) * DLT 22 ( normal )
 * 17) * DLT 22 D ( elite )
 * 18) * DLT 22 S ( short )
 * 19) * DLT 22 L ( light )
 * 20) * DLT 22 H ( heavy )
 * 21) * DLT 25 ( terminator )
 * 22) TSR-35 : A super heavy plasma disruptor used by heavy troopers
 * 23) * TSR 35 (normal)
 * 24) * TSR 35 C (compact)
 * 25) * TSR 35 K (long)
 * 26) TSR-45 : A super-heavy blaster riffle used mostly by H-class Terminator troopers.
 * 27) * TSR 45 ( normal )
 * 28) * TSR 45 C ( compact )
 * 29) * TSR 45 K ( long )
 * 30) G38 : The basic blaster riffle of boarding troopers aboard star cruisers.
 * 31) * G38 ( normal )
 * 32) * G38D ( elite )
 * 33) * G38C ( compact )
 * 34) * G38K ( long )
 * 35) * G38KD ( elite long )
 * 36) * G38CS ( compact long )
 * 37) * G38E ( Export )
 * 38) LTD : A very powerful sniper riffle, used by commandos and scoot troopers, and sometimes range troopers.
 * 39) * LTD ( normal )
 * 40) * LTD-S ( elite )
 * 41) * LTD-C ( compact )
 * 42) MP48 : The standard pistol with its variants, used by every troopers in the E.G.E.
 * 43) * MP48 ( normal )
 * 44) * MPC48 ( compact )
 * 45) * MP48S ( elite )
 * 46) SE34 : another standard blaster pistol
 * 47) * SE34 (normal)
 * 48) * SE34C (compact)
 * 49) * SE34K (long)
 * 50) * SE34D (elite)
 * 51) * SE35 (terminator)
 * 52) FMB
 * 53) LRF
 * 54) MMG
 * 55) RKG

Vehicles
When affronting heavy tanks or long range artilleries, troopers are sometimes not enough. That's why the mechanized division was created. It is technically not part of the Imperial Army, but part of the Imperial Support Services. The mechanized division takes care of the production and maintenance of the walkers. Note the most walkers and tanks are automated.

Imperial Tanks include :
HavW-116A urban assault tank (automated)


 * 1) HavW-116A (Assault)
 * 2) HavW-116C (Cargo)
 * 3) HavW-116H (Heavy)
 * 4) HavW-116i (Ion canon)
 * 5) HavW-116LRA (Long range artillery)
 * 6) HavW-116PA (Plated armor)
 * 7) HavW-116S (Shield projector)

HavW-106 frontal assault tank (automated)


 * 1) HavW-106A (Assault)
 * 2) HavW-106B ("Bulldozer")
 * 3) HavW-106H (Heavy)
 * 4) HavW-106i (Ion canon)
 * 5) HavW-106LRA (Long range artillery)
 * 6) HavW-106S (Shield Projector)
 * 7) HavW-106T (Trooper transport)

Pearka-class light tank (automated)

Scythar-class anti-infantry tank (automated)

Warhammer-class heavy tank (automated)

Imperial Walkers include :
AT-AT (All-Terrain Attack Transport) (automated)


 * 1) AT-AT/FA/M1  Frontal Assault
 * 2) AT-AT/HA/M1 Heavy Assault
 * 3) AT-AT/LRA/M1 Long Range Artillery
 * 4) AT-AT/TT/M1 Troop Transport
 * 5) AT-AT/CT/M1 Cargo Transport
 * 6) AT-AT/SP/M1 Shield Projector
 * 7) AT-AT/CV/M1 Command Vehicle
 * 8) AT-AT/IC/M1 Ion Canon
 * 9) AT-AT/MC/M1 Maser Canon

AT-ST (All-Terrain Scout Transport) (automated)


 * 1) AT-ST/AW/M1 Assault Walker
 * 2) AT-ST/ML/M1 Missil Launcher
 * 3) AT-ST/AS/M1 Advanced Sensors
 * 4) AT-ST/EMPG/M1 EMP Generator
 * 5) AT-ST/SBT/M1 Speeder Bike Transport

AT-MP (All-Terrain Missil Platform) (automated)


 * 1) AT-MP/AA/M1 Anti-Aircraft
 * 2) AT-MP/GM/M1 Ground Missils

AT-HFF (All-Terrain Heavy Fortified Fortress)

AT-RT (All-Terrain Recon Transport)


 * 1) AT-RT/RW/M1 Recon Walker
 * 2) AT-RT/ML/M1 Missils launcher

AT-DT (All-Terrain Defense Turret) (automated)


 * 1) AT-DT/MA/M1 Medium Artillery
 * 2) AT-DT/HA/M1 Heavy artillery
 * 3) AT-DT/IC/M1 Ion Canon
 * 4) AT-DT/ML/M1 Missil Launcher
 * 5) AT-DT/AP/M1 Anti-Personnel

AT-OP (All-Terrain Offensive Pod) (automated)


 * 1) AT-OP/AW/M1 Assault Walker
 * 2) AT-OP/HA/M1 Heavy Artillery
 * 3) AT-OP/ML/M1 Missil Launcher
 * 4) AT-OP/IC/M1 Ion Canon
 * 5) AT-OP/MC/M1 Maser Canon
 * 6) AT-OP/

Imperial Artilleries include :
SPHA-s (Self-Propelled Heavy Artillery - super laser ) (automated)

SPHA-i (Self-Propelled Heavy Artillery - ion canon ) (automated)

SPHA-a (Self-Propelled Heavy Artillery - anti-matter ) (automated)

SPHA-c (Self-Propelled Heavy Artillery - concussion missile launcher ) (automated)

SPHA-m (Self-Propelled Heavy Artillery - maser canon ) (automated)

Imperial speeders include :
CZ-77 speeder

TN-32 speeder

MOP-26 speeder

Structure of the Imperial Navy
-Midshipman

-Sub-Lieutenant

-Lieutenant

-Junior-Captain : They are Captain who are considered too young, or too inexperienced. They are in command of Corvettes and Support Ships.

-Captain : They are in command of Star Destroyers and Battle Cruisers, depending on their experience in space combats.

-commodore : They are seen as "high captain", and compared to the Imperial Army, they are the equivalent of Commander. They are at the command of Dreadnoughts.

-Vice-Commodore : They usually are demoted Admirals. They still make up in their rank for their experience in space combats. They are at the command of Dreadnoughts.

-High-Commodore : High Commodores are very experienced in space combat, or compared to the the ones with lower rank. They are at the command of Super Star Destroyers (SSD), and possibly small Mega Star Destroyers (MSD).

-Rear-Admiral : They are at the command of multiple SSDs, with their escort fleet.

-Vice-Admiral : They are at the command of multiple MSDs and SSDs, with their escort fleet.

-Admiral : They are at the command of Hyper Star Destroyers (HSD). As always, the class of HSD that they are in command of totally depends on the admiral's experience and his tactics used in space combats.

-Fleet Admiral : They are at the command of a gigantic fleets of several HSDs, MSDs, SSDs, and their escort fleets composed of numerous Dreadnought and Battle Cruisers.

-System Admiral : They are at the command of numerous HSDs, MSDs, SSDs, and possibly small Ultra Star Destroyers (USDs), like the Ultimatrix class. It is also possible that they have in their fleets some DS-1 Battle Stations.

-High Admiral : They are at the command of medium-sized USDs, like the Ultra Roguenar class, with, of course its escort fleet of HSDs, MSDs, etc.... They also may have some DS-1 and DS-2 Battle Stations.

-Rear-Moff : It is the lowest rank where the officer can act independently from higher command, except if there is a task given to them. They are at the command of several USDs, HSDs, and also DS-1, DS-2, DS-3 Battle Stations, and might even have a DS-4 Battle Station.

-Moff : They are at the command of a DS-5 battle station, with its fleet of USDs, HSDs, and smaller Battle Station. It is the lowest rank where the officer can be involved in some political actions.

-High Moff : They are at the command of multiple DS-5, with its escort fleet of USDs, HSDs, etc...

-Grand Moff : They have power over both the Army and the Navy. They mostly give / transmitorders to subordinates. They don't command any ships, even though they can take the control of one, if necessary.

-Grand Admiral : They are the elite, and can choose to have a fleet of their own, or to borrow a fleet every time they go in battle. They directly speak to the Emperor. They can have the control of a UDS. They are chosen and graduated by the Emperor himself.

-War Lord : War Lords can be considered elite Grand Admirals. They are the most skilled and most feared officers of the Empire. Their skills is no match for anyone else, they are the elite.

Note : Be aware that Rear Moffs that operate in the Navy are not the same as the Rear Moffs that operate in the Army.

Organisation of the Imperial Navy
The Imperial Navy is known for 2 things : their effectiveness, and their organisation. But one of these things is due to the other one. Indeed, an organized fleet is a fleet that will be able to defeat the enemy no matter the circumstances. The captain of an organized fleet should be able to operate with his eyes closed.

light patrol line : 1 corvette (eg : Saber class) ands 2 corvette-carrier ( eg: Gozanti III class) ==> 3 ships

light support line : 3 corvette and 4 corvette-carrier ==> 7 ships

light attack line : 1 light cruiser (eg : Pallor class), 5 corvette, 3 corvette-carrier ==> 9 ships

l ight superiority line : 2 light cruisers, 6 corvette ==> 8 ships

medium patrol line : 2 cruisers (eg : demolisher class), 4 corvettes and 4 corvette-carrier ==> 10 ships

medium support line : 2 cruisers, 2 light cruisers, 4 corvette-carrier ==> 8 ships

medium attack line : 1 light Star Destroyer ( eg : Victory III class Star Destroyer), 4 cruisers, 3 light cruisers, 3 corvettes, 3 corvette-carrier ==> 14 ships

medium superiority line : 2 light Star Destroyer, 5 cruisers, 3 light cruisers, 5 corvettes ==> 15 ships

Star Destroyer attack line : 1 Star Destroyer (eg : Centurion class), and a medium support line ==> 9 ships

Star Destroyer heavy attack line : 2 Star Destroyers, and a medium superiority line ==> 17 ships

Star Destroyer superiority line : 3 Star Destroyers, 2 medium attack lines ==> 30 ships

Star Destroyer attack fleet : 4 Star Destroyers, 2 medium superiority lines ==> 34 ships

Star Destroyer superiority fleet : 6 Star Destroyers, 4 medium superiority lines ==> 66 ships

Battle cruiser attack line : 1 battle cruiser (eg : Imperial V class), 2 star destroyer heavy attack line ==> 35 ships

Battle cruiser heavy attack line : 3 battle cruisers, 3 star destroyer heavy attack line ==> 54 ships

Battle cruiser attack fleet : 4 battle cruisers, 2 star destroyer attack fleet ==> 72 ships

Battle cruiser break-through attack fleet : 6 battle cruisers, 2 Star destroyer superiority fleet ==> 138 ships

Battle cruiser siege fleet : 1 light dreadnought (eg : Equalizer class), 1 battle cruiser attack fleet, 1 battle cruiser break-through attack fleet ==> 211 ships

Dreadnought attack fleet : 1 dreadnought (eg : predator class), 2 battle cruiser attack fleet ==> 145 ships

Dreadnought siege fleet : 1 dreadnought, 2 battle cruiser siege fleet ==> 423 ships

Dreadnought superiority fleet : 2 dreadnoughts, 4 light dreadnought, 2 battle cruiser siege fleet ==> 428 ships

SSD attack fleet : 1 SSD (eg : Conqueror class ), 3 dreadnought attack fleet ==> 436 ships

SSD siege fleet : 1 SSD, 2 light SSD (eg : Mandator V class), 2 dreadnoughts, 2 dreadnought siege fleets ==> 851 ships

SSD superiority fleet : 3 SSD, 5 light SSD, 4 dreadnought superiority fleet ==> 1 724 ships

MSD attack fleet : 1 MSD ( eg : Assertor III class ), 2 SSD siege fleet ==> 1 703 ships

MSD siege fleet : 2 MSD, 2 SSD siege fleet, 3 SSD attack fleet ==> 3 012 ships

MSD superiority fleet : 3 MSD, 2 SSD superiority fleet, 2 SSD siege fleet ==> 5 153 ships

MSD base fleet : 5 MSD, 4 SSD superiority fleet, 6 SSD siege fleet ==> 12 007 ships

HSD group : 1 HSD ( eg : Kategaror II ), 2 MSD siege fleet ==> 6 025 ships

HSD superiority group : 1 heavy HSD ( eg : Condamner class), 2 HSD, 2 MSD superiority fleet ==> 10 309 ships

HSD base fleet : 3 heavy HSD, 5 HSD, 3 MSD base fleet ==> 36 029 ships

USD group / sector fleet : 1 USD (eg : Ultimatron class), 2 HSD base fleet ==> 72 059 ships

T.I.E. Star-Fighter
T.I.E.s are a common use in E.G.E. warships or garrison bases. There exists all kind of variants of T.I.E.s to accomplish any tasks that can be given. From front-line assault fighter, to hyperspace interdiction fighter, to personal strike fighter, the T.I.E. star-fighters are versatile, robust, fast, and powerful. Unlike the old T.I.E.s of the old First Galactic Empire, these T.I.E.s are shielded. But most of them do not have hyper-space engines.

There exists many types of T.I.E.s star-fighter, which all have different purposes.
 * 1) T.I.E./ln Fighter ( automated )
 * 2) T.I.E./in Interceptor ( automated )
 * 3) T.I.E./sa Bomber ( automated )
 * 4) T.I.E./be Vanguard ( automated )
 * 5) T.I.E./D Defender ( automated )
 * 6) T.I.E./hu Hunter ( automated )
 * 7) T.I.E./sf Hunter
 * 8) T.I.E./ar Ghost ( automated )
 * 9) T.I.E./sc Scimitar ( automated )
 * 10) T.I.E./vz Silencer
 * 11) T.I.E./rb Heavy Fighter ( automated )
 * 12) T.I.E./na Annihilator ( automated )
 * 13) T.I.E./ad Advanced ( automated )
 * 14) T.I.E./ag Aggressor ( automated )
 * 15) T.I.E./op Oppressor ( automated )
 * 16) T.I.E./hb Punisher ( automated )
 * 17) T.I.E./ah Interdictor ( automated )
 * 18) T.I.E./rf Sentinel ( automated )
 * 19) T.I.E./trm Terminator
 * 20) T.I.E./xtr Exterminator
 * 21) T.I.E./sk Striker ( automated )
 * 22) T.I.E./hs Heavy Striker ( automated )
 * 23) T.I.E./rp/a1 Reaper ( automated )
 * 24) T.I.E./rp/a2 Reaper ( automated )
 * 25) T.I.E./ds/Sz1 Lander ( automated )
 * 26) T.I.E./ds/Sz2 Lander ( automated )
 * 27) T.I.E./ds/Sz3 Lander ( automated )
 * 28) T.I.E/vi Vindicador ( automated )
 * 29) T.I.E./hx Decimator ( automated )

Warships
Due to the extremely high level of expansion of the E.G.E., a navy is the most important part of the military to confront enemy fleets and conquer galaxies, or simply to keep order and stability in conquered territories.

There are 9 distinct types of capital ships in the E.G.E. :
 * Corvette ( from 200 to 650 meters in length )


 * Support Ship/cruiser ( from 650 to 1400 meters in length )


 * Star Destroyer ( from 1.4 to 2.5 km in length )


 * Battle Cruiser ( from 2.5 to 6.5 km in length )


 * Dreadnought ( from 6.5 to 14 km in length )


 * Super Star Destroyer ( from 14 to 25 km in length )


 * Mega Star Destroyer ( from 25 to 90 km in length )

Note : The Ultra destroyer category isn't really a ship type that will fight directly enemies, they act as mobil bases / capitals.
 * Hyper Star Destroyer ( from 90 to 800 km in length )
 * Ultra Star Destroyer ( 800 km and above)

Note : Capital ships types are not only defined by their length, there are other factors, like the amount of turbolasers, its speed, its shield capactity, its hull armor, its hangar capacity ...

Inside these 9 capital ship categories/types, their are numerous classes of ships :
 * 1) Corvettes :
 * 2) *Gozanti III class (200 m)
 * 3) *Saber class ( 300 m)
 * 4) *Bartor class (350 m)
 * 5) *Vigilant class (400 m)
 * 6) *Nymphus class (430 m)
 * 7) *Ardent class (500 m)
 * 8) *Cripsor class (650 m)
 * 9) Support ships / cruisers :
 * 10) * Pallor class (900 m)
 * 11) * Corrector class (1.2 km)
 * 12) * Demolisher class (1.4 km)
 * 13) * Exclamator class (1.4 km)
 * 14) Star Destroyers :
 * 15) *Victory III class (1.8 km)
 * 16) *Aqualizer class (1.8 km)
 * 17) * Vector class (2 km)
 * 18) *Immobilizer class (2.2 km)
 * 19) *Infinus class (2.2 km)
 * 20) *Centurion class (2.4 km)
 * 21) *Heavy Procurator class
 * 22) Battle cruisers
 * 23) *Tyrant class (2.8 km)
 * 24) *Centurion II class (3.2 km)
 * 25) *Imperial V class
 * 26) *Provocator class (4.5 km)
 * 27) *Secutor II class (4.6 km)
 * 28) *Praetor III class
 * 29) *Percutor class (5.5 km)
 * 30) *Titan II class
 * 31) Dreadnoughts :
 * 32) *Centurion III class (8 km)
 * 33) *Permitter class (9 km)
 * 34) *Equalizer class (9.5 km)
 * 35) *Repeller class (10 km)
 * 36) *Predator class (12 km)
 * 37) *Titan III class (14 km)
 * 38) Super star destroyers :
 * 39) *Heavy Bellator class
 * 40) *Mandator V class (15 km)
 * 41) *Impallor class (16 km)
 * 42) *Decimator class (16 km)
 * 43) *Persecutor class (17,5 km)
 * 44) *Roguenar class
 * 45) *Conqueror class (20 km)
 * 46) *Aggravator class (22 km)
 * 47) *Ravager class
 * 48) Mega destroyers :
 * 49) *Devastator class
 * 50) * Assertor III class (45 km)
 * 51) * Eclipse IV class (55 km)
 * 52) *Corruptor class (62 km)
 * 53) *Domination class
 * 54) *Pugnator class (75 km)
 * 55) Hyper destroyers :
 * 56) *Kategaror I class
 * 57) * Kategaror II class
 * 58) * Kategaror III class
 * 59) * Super Kategaror class (650 km)
 * 60) *Condamner class ( 750 km )
 * 61) Ultra destroyers :
 * 62) * Ultimatrix class (1 500 km)
 * 63) * Ultra Roguenar class (5 200 km)
 * 64) * Ultimatron class (20 000 km)
 * 65) * Emperatorius class (80 000 km)

Battle Stations
Battle Stations act like mobile ( for most of them ) bases for the Imperial Army and Navy. The most common models are the Death Star models.
 * DS-1 ( 700 km )
 * DS-2 ( 1 200 km )
 * DS-3 ( 2 500 km )
 * DS-4 ( 5 500 km )
 * DS-5 ( 9 300 km )
 * Ultra DS ( 60 000 km )
 * Overseer Base ( 14 000km )

''Note : Death Star models are not always capable of moving.DS-1,2,3 and 4 can move at sublight-speed and into hyperspace. But DS-5 and UDS are unable to move at sublight-speed due to there monstrous sizes. And while the DS-5 can move in Hyper Space, UDS can't, as only 1 of these would crush the entire sub-dimension just by entering it.''

Technology level
It is obvious that the E.G.E. has an overwhelming power over the military, their influence, and of course, technology. The Imperial technology is the base of their power. Why the E.G.E. seems to have an infinite amount of warships, fighters and troopers ? Why do they seem so powerful ?

Quintatomic-Submolecular-And-Mass-Converter (QSAMC) are responsible to this "infinite" amount of vessels and troopers. It transforms everything (it can be positive-mass molecules, or negative-mass molecules) into the desired material. But even with these, it seems impossible, due to the fact that in certain area, there are a certain amount of atoms, and one day, there won't be enough. This is when the Black-Hole-Inverter (BHI) comes in. By generating an artificial super-novae, we create a Black Hole. Wherever there is a Black Hole, we have a White Hole somewhere else (in space, or time, or both space and time). With the Black-Hole-Inverter, we can "invert" the sides of Black Holes and White Holes. We then "invert" the Black Hole and transform it into a White Hole (The White Hole on the other side then becomes a Black Hole), which means that the black Hole, far away, sucks all materials, and it arrives in a facility under the form of decomposed atoms via the White Hole. With the Quintatomic-Submocelular-and-Mass-Converter, we then create materials. No, not materials. Directly, we can create Star Destroyers, Battle Stations, everything. Even living beings. Living Beings are also composed of atoms and molecules. We can recreate the form and aspect of living beings. And this is how we create this "infinite" amount of Warships and soldiers.

The E.G.E. posses vessels that are hundred, or thousands of kilometers long. It is obvious that ships that big have an enormous gravitational field, that can be dangerous, as it can attract asteroids, or even planets for the biggest warships. Or, even worst, the ship could collide under the its own sheer pressure, and thus destroying itself. To fix that, the E.G.E. use Exotic-Matter technologies. Exotic-matter, is like normal matter, but with a negative mass. That said, by placing Exotic-matter in battle stations or big warships, we can reduce their mass.

The E.G.E. also use Anti-matter technology. Anti-matter is like normal matter, but with inverted charges. For example, a normal proton has a positive charge, but an anti-matter proton (it is then called anti-proton) has a negative charge. When it enters in contact with "normal" matter, it disintegrates and produces energy. It is used as a weapon, as it destroys matter as it touches it. Anti-matter canons are present aboard all imperial vessels. It is a very effective weapon, as it can break through any hull. The bad point is that it can only be used in space, not in planetary atmosphere.

One of the only known method of protecting from anti-matter weapons is stabilized neutronium. Stabilized neutronium is a Hyper dense material purely made of neutrons. Because of how much matter is held in such a small amount of neutronium it takes far more anti-matter to destroy as well as having a neutral charge reducing the effect of antimatter. Not only is neutronium itself very expensive and hard to make but because of how heavy it is it requires an extremely high amount of exotic matter to even use in a ship. The other option is to use antimatter Shields which consume over twenty times as much energy as normal Shields causing them to usually be reserved for dreadnought sized ships.

''Note: Imperial technology is NOT for sale, it remains a military asset to help in the war effort. Military use only. Note also that in the future, some of the imperial tech might be on sale, for general public use.''